Bios for Safe Keeping
Oct 9, 2005 16:07:55 GMT -8
Post by Smiter on Oct 9, 2005 16:07:55 GMT -8
Name: Avak'Stas
Gender: None
Race: Robtic
Age: 14
Height: 6''11'
Weight: 2000lbs/1 ton
Good, Neutral or Evil: Neutral. No real personality, and has no emotions. It won't kill without a reason, but will stop at nothing to get something it wants/needs, if it cannot get it fair in the first place. Will stick up for someone if they appear to be a useful ally or powerful friend, but not otherwise. Seems to mostly want to observe humans and not become intangled in their affairs.
Appearance, clothing, etc: Human-ish shape, covered in deep red titanium armor. His head, hands, feet, shoulders and chest are coated in a stronger black material, type unknown to the user. The top of the head goes back in a point, while the rest has a circular shape with a deep indent going down the middle. The eyes are located in the back on the indent, giving a shadowed look. Pending on the viewing mode, the eyes change color. Down from the broad shoulders, Avak'Stas has a large mining drill on which a hand would be, but it can be retracted and replaced with another hand. The drill has tiny blades on it, making it better for drilling into things/foes. The other arm is your basic arm with hand. The chest is capable of opening fully, for use as a storage bank, as well as a retractable plasma cannon. The stomach has the insignia of his creator on him, in a deep blue, looking like a circle surrounding a JL. The legs have a few smaller compartments, for holding small tools, money, and ammo. The feet look as if it is wearing large clunky army boots, each foot with retractable spikes capable of coming out of the soles, toe and back. To avoid stares and unwanted attention, Avak'Stas is usually dressed in a giant brown pancho and wears a cowboy hat.
Weapons: Avak'Stas uses it's mining drill as an effective weapon, as well has his retractable chest plasma cannon to burn his way through about anything. His hand also can deliever quite a powerful punch, as well as crush things quite efficiantly. It also carrys a large supply of assorted grenades. Avak'Stas is capable of using any weapon known to man, to the best of his programing.
Magic: None
Special Abilities: Different viewing modes, including: Normal, X-ray, thermal, sound and life sign modes. His drill is capable of drilling through about any material, minus metals. Avak'Stas can run for as long as his battery holds out, but the speed is never very high. 18 MPH at max. It's strength quite often unmatched. It is also very intellegent, but often lacks simple wisdom.
Strengths: Fire, light, dark elements. Very strong.
Weaknesses: Water and electic elements. Also somewhat slow.
Bio: Avak'Stas does not know why it was created, or by whom. Its memory log begins with it powering on in the middle of a desert. The only command it knows is to initially observe, and use its judgement for the rest. The only clue as to its past is the symbol on its stomach, which to its best guess, is that of its creator. He currently wanders, fufilling its only command, but also trying to learn more of why it was created and about its past.
Name: Devak
Gender: Male
Race: Human
Age: 36
Height: 6''4'
Weight: 168
Good, Neutral or Evil: Neutral. Won't kill, steal or torture without a purpose.
Appearance, clothing, etc: Devak's hair is jet black. His entire body is extremely tan. His face consists of, a pair of dark brown eyes with a line scar down the right eye and a small nose. A small beard wraps around his mouth and ends in a slight goatee hanging from his chin. A set of chainmail covers his chest, shoulders, and stomach, as well as his entire back. Visible under the armor, is a large red T-shirt. He has a scar down his left arm of a sword cut when he was a child. His leg are covered by a long pair of red pants, ending at his now slightly cracked boots.
Weapons: A crystal sword imbued with the powers of fire, poison, electricity, ice, light, and dark, however, the power of each element is small. It's designed to find a weakness, and concentrate on that weakness. He also cares a large Gothic shield that shoots dark elemental spikes when attacked.
Magic: Electric
Special Abilities: Devak is able to cast a large variety of electric attacks. First, he can shoots multiple bolts of electricity which zig-zag quickly to confuse the target. While this attack does little damage, it goes directly through armor. Another attack, is his basic lightning attack. He shoots a large bolt of lightning from his hands, which homes in on a target, and, if multiple targets are around, it bounces off the original and homes in on them as well. His most powerful attack, combines his power with that of nature. It summons a storm of only lightning from the clouds, of which rains a bolt every 10 seconds at a target of his choosing. Devak is also able to electrify any weapon or object he touches, including people.
Strengths: Water, ice and other electric elemental.
Weaknesses: Earth elemental.
Bio: Devak is the youngest of 6 brothers, each of which turned into a different elemental mage. Devak's parents kept a blade in their home, to remind them of all their sons, infused with parts of their own powers. After being ridiculed beyond belief, cut horribly on his arm by his brothers, and being the least favorite of his parents, he fled from home, and took the family blade with him. He wandered around until he came to the jungles of Kurast. A kind woman took him in and raised him from 9 until 16. He then joined the mercenary group called the Iron Wolves, designed to protect his village from the jungle bandits and creatures. Finally leaving at 27, he became a wandering mercenary.
Picture: www.battle.net/images/battle/diablo2/images/animations/npcs/act3/ironwolf.gif
Note: Picture only shows his clothing and general apperance. His shield and sword are as stated above.
Name: Jason
Gender: Male
Age: 22
Height: 6''2'
Weight: 160lbs.
Good, Evil, or Neutral: Neutral for the most part. Jason mostly looks to logic for what to do, but won't hold anything back when he wants to have fun. He'll drink, gamble, fight, torture for information and all that other stuff, but won't kill without a purpose, even if the purpose is somewhat small.
Appearance, clothing, etc: Jet black hair, deep green eyes, a small moustace and a stern face. Wears full camoflague, minus a black cap, T-shirt under jacket and running shoes. On his left shoulder is a tattoo of flaming skull.
Profession: Mercinary
Weapons: 2 Beretta 92G Elite pistols, M4 rifle, Doublebarrel shotgun, and assorted throwing and melee knives.
Magic: None
Special Abilities: Excellent marksmen. When not horribly rushed, his shots are dead on. He is also very proficent in the use of throwing knives and close combat with or without weapons. Jason is one of the few to be concidered the perfect solider.
Strengths: Accuracy, strength, speed and logic.
Weaknesses: No magical charecteristics whatsoever.
Bio: Jasons father was in the army. At the age of 11, he was fully able to shoot, reload, repair, disassemble and reassemble about every gun in the house. He was good with all of his studies, but spent the rest of his time at a shooting range, perfecting his aim. At 16, his mother died of an unknow disease and his father left him the previous week for war. With no family left, Jason began to live by himself and become independant. When his father had not returned by the time he was 18, Jason left his hometown and became a wandering mercenary. He is currently hired by the Black Militia.
Name: Lin Lee
Gender: Male
Race: Human
Age: 52
Height: 4''6'
Weight: 125
Good, Neutral or Evil: Evil. Will kill on his own accord and do about whatever the hell he wants.
Appearance, clothing, etc: Lin has a round bald head and tiny face features. His eyes, nose and mouth are all very small and he has no facial hair at all. Very Asian in apperence. He wears deep blue robes that cover all of his body from the neck down. Small brownish sandals protect his feet from the ground, but still give him amazing speed.
Weapons: Lin uses a sword of immence power known as "The Key". The hilt is shapped like the heads of two dragons, of which their bodies twist down for a few inches to turn into the blade. 5 feet in length, it begins wide at the base, and slowly narrows into a point with a thin line down the middle. When pulled slightly, the sword can seperate into two, using each of the dragons heads as different hilts.
Magic: Sound.
Special Abilities: Lin is unable to speak with his mouth, or make any sound whatsoever, whenever he walks, jumps or anything else for that matter, unless he uses his power. When speaking through it, he is able to pick any voice except his original and he is able to make the sound come from anywhere with in a 5 foot raidus of himself. Lin most of the time prefers to use his sword rather than magic, but when he does, there are two major abilities that he uses. The first is a blast of highly concintrated sound, moving at the speed of sound. It takes time to charge, but the longer the charge, the more damage it does. His other ability is a sound barrier. Projectiles can be blocked with this barrier, but no melee attacks, unless horribly weak. Again, this takes time to charge, but the longer the charge, the more powerful it is and stays in effect longer.
Strengths: None.
Weaknesses: None.
Bio: At the age of 5, Lin was given to a monk society to grow up to protect an anchient shrine. Although unknown to many, it contained the power of sound itself. In order to properly gaurd it, Lin had to give up speech after his training finished, and he did. For 40 years he protected the shrine, until one day all the feelings he supressed finally errupted inside him. He stole the Order's weapon of choice, and waypoint to the shrine, now his sword, "The Key". Before entering the shrine, he killed most of the Order while they slept. Upon entering and using The Key on the statue within, the power infused with him, robbing him off all ability to make sound himself. He is able to talk with his new power, using any voice but his own. He also makes no noise when he walks or any other moment for that matter.
Name: Slayer of the Light
True Name: Sara Massion
Gender: Female
Race: Human Vampire
Age: 150 (25)
Height: 6''8'
Weight: 140lbs. (250lbs. including all weapons and armor.)
Good, Neutral or Evil: Pure evil. Sara wouldn't think twice about randomly cutting a man, woman, or child to pieces and enjoying every moment of it.
Appearance, clothing, etc: Sara wears a full body silk black cloak. The cloak is imbued with the power of darkness, to not let any light into it whatsoever. When the hood is down, she has blood red hair and eyes and lips. Her entire body is horribly pale and gives off a dark glow.
Weapons: A long sword, hilt made from human bone and skin, while the blade is a sharpened dragon bone, imbued with darkness.
Magic: Darkness or shadow. Sara can basically control shadows to do as she wishes, although most of it doesn't actually attack, it can serve as a good diversion or intimidator. Sara also heals much faster than humans, but needs a steady supply of blood to maintain that ability.
Special Abilities: Sara can do basically anything with shadow, nearby her. First off she can travel through it, for short distances, (max: 300 feet), without having to reappear and wait a moment before traveling again. A trick of hers, is to create the ilision of many of herself, others or objects out of shadow (max: pending on the area's darkness). These illisions cannot psyically do damage. Sara is also able to heal at a much faster rate than humans, so long as she has a steady supply of blood. The same goes for her slight telepathic powers. These are unable to effect the very strong willed, even with a large and recent consumption of blood.
Strengths:
Weaknesses: Light/Holy elemental/people. Possibly other darkness. The only way to leave a longer lasting wound on her would be to use a silver/light imbued weapon, holy water, or a steak through the heart.
Bio: Sara was raised in England and was the daughter of a rich and powerful member of the London underground. She got everything she wanted in her childhood and was somewhat of a "daddy's girl". By the age of 14 she was working as an assassin for her father and the other members of the society. By 20, she became a leading memeber of the group and was masterfully skilled in the art of many deadly fighting styles, as well as melee weapons. On the night her 25th birthday, as the entire order sat down to eat with her, a London police force stormed the house and killed everyone but Sara, of whom got away. Running through the streets at midnight, crying and bloody, she was attacked and made into the undead creature that she now is. The next night, she awoke as what she is now and seeked revenge. After killing the half of entire police force in London, she flead, never planning on returning. Over the past 125 years, she has walked the world, occasionally staying in places 20 years, before moving out and looking for any chalenges she could find.
Likes: Death, and anything that has to do with it.
Dislikes: Life, and anything that has to do with it.
Name: Scortch
Gender: Male
Race: Human
Age: 40
Height: 6''8'
Weight: 174
Good, Neutral or Evil: Evil. Kill for the sheer joy of it, steal whenever possible, torture for fun.
Appearance, clothing, etc: Starting with his head, Scortch has jet black hair that forms a kind of wave across his head. It is usually covered by a redish spiked helm. His extremley tan face is made up of narrow eyes, a small nose, and a large beard covering his mouth. Scortch wears large red and outlined gold robes, which cover most of his body. He wears large bulky black boots.
Weapons: A sword made of fire. When not held by Scortch, it is simply a golden hilt, but upon feeling his presence, it burts forward with a blade looking like the fire from a blow tortch. He also carries a bow with fire enchanted arrows.
Magic: Fire
Special Abilities: Scortch can basically control fire within a 20 meter radius. First, he is able to shoot the basic fireball, which travels at a high speed. Next, he is able to create a wall of fire infront of him, with the flames reaching at least 15 feet into the air. Scortch is able to summon a barrage of fire from the sky. Once it is cast however, it cannot change course, and, takes about 10 seconds to reach the ground. He is also able to create creatures out of fire, but they will take on no charecteristics other than that of the flame.
Strengths: Ice elemental, and normal humans.
Weaknesses: Water and wind elemental.
Bio: Scortch is the middle of the 6 elemental brothers. When his youngest brother, Devak fled their home, Scortch became enraged when he took the family blade along with him. He spent a week seeking him out to retreve the blade and kill his brother. He spent the rest of his childhood growing up at home with the rest of his brothers, each perfecting their own magic, Devak a fogotten memory. Leaving at 21, Scortch became an outlaw when he robbed a major bank and ended up killing and burning the entire town. The rest of his brothers cut contact to him, hating that he became mad with power. He now wanders, looking to put his powers to "good" use.
Name: Smiter
Gender: Male
Age: 29
Height: 5' 11''
Weight: 158
Appearance, clothing, etc: Is usually wearing a black cloak and robes with the hood up, shadowing part of his face. He wears medium sized rough leather boots that make a bit of noise as he walks. He has blonde hair and deep blue eyes. He has one noticeable scar on his right hand shaped somewhat like a cresent moon. If inspected closely, he has a tattoo of a yin-yang on his left shoulder, right where his flesh stops. The arm beyond there is made of an ice-like substance called Iceacide, which is the coldest element on the planet.
Personality: Happy-go-lucky and usually quite easy to make friends with, but can be quick to anger when asked about his past.
Profession: Was part of the mafia at one point but left to develop his magic abilities.
Good, Evil, or Neutral: Is mixed, he is very nice around friends and trustworthy people, but he has no problem attacking innocent bystanders for fun. If someone has some information or an item that he needs, he will show no mercy to the person until it is obtained.
Weapons: Uses a scythe made of blue topaz once wielded by Psycho himself. also may use a G-36C assault rifle for most easier opponents\non magical ones.
Magic: Is an ice mage and uses ice magic
Special Abilities: Is able to shoot many ice projectiles and practically control nearby ice, (within 10 meters). The projectiles including: Regular ice, Ice beam, and a ball of energy that shoots ice spikes in all directions. He can also inject an item/weapon with ice making it extremely cold and unable to melt/burn for around an hour. He can also freeze just about anything from water(short time) to human flesh(long time). Finally Smiter is able to create armor out of ice, which can float around him blocking projectiles aswell as shielding him from nearby blows. He is also quite fast and somewhat intelligent.
Strengths: Ice and the cold, (duh). Is also quite strong against water, because it can be frozen very easily.
Weaknesses: Fire and warmth. Smiter is also deathly afarid of any undead humanoid, excluding vampires.
Bio: At age 5 his parents realized that Smiter was gifted with firearms and weapons. He was sent off to a school in which to better help him master his gifts. He was also trained in the fighting styles of Krav Maga and Ju Jistu. Smiter married at age 20 and lived happily until age 24 when Psycho attacked and destroyed his village and killed his wife, Shawna. From that day he has searched for Psycho hoping to slay him with the same weapon that slayed his wife. Recently while traveling, an assassin surprised Smiter and attacked him. It cost him his left arm, which is now replaced by an arm made of Iceacide, know, by very few, as the coldest element on the planet.
Likes: Drinking about anything with alcohol, eating sweet things and Mexican food, playing games (mostly electronic and target practice), and his favorite color is a deep blue.
Dislikes: Childish and/or egotistic people, fish (excluding one kind), holy people or items, and the undead.
Name: The Wanderer
Gender: Male
Age: 504
Height: 6' 10''
Weight: 196 Lbs.
Good, Evil, or Neutral: He is both good and evil, for his is considered to be balance of the world. During the day, he is extremely good and will put his own life at risk to save another, as well as hunting evil. But at night, he will do whatever he wants. Killing randomly, stealing whatever he can get his hands on, destroying homes, whatever he feels like. He also changes appearances, clothes and weapons as soon as the sun light starts or stops touching him.
Appearance, clothing, etc: (Good) Large white robes which cover his whole body (minus hands, feet and head), decent running shoes, friendly blue eyes and grey hair. (Evil) Blood red armor which covers his whole body (minus hands, feet and head), a large metal skull helm, heavy boots and gloves, dark red eyes visible through the helm and long black hair. (Both) There is a ying-yang burn that covers his whole chest and part of his stomach.
Profession: Keeping the balance of good and evil.
Weapons: (Good) A katana infused with dark energy and a double barrel shotgun, able to use dark and/or light energy rounds. (Evil) A broad sword infused with light energy and an M-60, capable of using dark and/or light energy rounds.
Magic: (Good) Properties of light such as, blinding someone, compressing light into harmful energy or traveling small distances via light. (Evil) Properties of darkness such as, trapping someone with in a ball or darkness, stealing life-force, traveling via shadow and casting curses, such as, fear, slow, and confusion.
Special Abilities: (Good) Very fast and wise. (Evil) Very strong, intelligent and tricky. (Both) The Wanderer never has to sleep for when the sun comes up/goes down; his other side is "asleep" during that time. Rest of course is still needed to heal from wounds and what not, but sleep is only an option.
Strengths: (Good) Light elemental. (Evil) Dark elemental.
Weaknesses: (Good) Dark elemental. (Evil) Light elemental.
Bio: The Wanderer was created in China in the year 1500 and originally named "The Balance". The Chinese sought to bring balance to the world by creating him and turning him loose to do just that. In ways, they succeeded. During that time the land and people were prospering and things were going just too well. By the time the sun went down on the first day the entire village in which he was created was left in ruin and all its occupants killed. His good side was utterly powerless to stop him for each time he tried to get away from a town, he would just run closer to another and all citizens would be slain. This continued for about a month until "balance" was brought back to China. He has traveled the world since, either improving the culture and saving people from famine, or stealing and killing the more wealthy areas of the world to return balance. He has made few friends that have ended up living and now he just wanders the world continuing his infinite quest, hence the name.
Name: Xazax
Gender: Male
Race: Demonic Mantis
Age: 369
Height: 7'
Weight: 271 lbs.
Good, Neutral or Evil: Pure evil. Will kill, steal, torture for pleasure. Will take friends, but only to gain more power, and as soon as they are no longer useful, they will be slaughtered.
Appearance, clothing, etc: Xazax resembles most a praying mantis, but a mantis as only Hell could create. A mad mix of emerald and crimson colored a body upon which pulsated great golden veins. The head of the demon looked as if someone had peeled off the outer shell of the insect, seeking the equivalent of a skull beneath. Oversized, yellow pupiless orbs stare at their target close to mandibles wider then a mans head, with smaller yet equally savage ones nearer the actual mouth, which constantly open and close as if breathing. A stench of decaying vegetation follows Xazax where ever he travels. His middle appendages are skeletal arms with three-fingered claws, while his main appendages are two jagged scythes which end in needlelike points.
Weapons: Himself mostly. Is capible of using mortal weapons, but takes great satisfaction in using himself to slaughter his foes, which also often tends to be much more effective. His main "scythe" appendages are capiable of easily cutting through metal up to 5 inches thick and of cutting a human clean in half.
Magic: Can summon small insects to attack others or just to simply distract them. Can also take the soul of those he kills, relying on them with complete loyalty for knowledge, skill and power later.
Special Abilities: Can fly with insect wings that protrude from his back, which can fold up and into his back when not in use. Able to spit a hot, sticky substance onto the faces of foes, easily and effectivley blinding them. His exo-skeleton is quite tough and completely resistant to fire and unarmed attacks. If cut, his blood is basically a high focus of acid. and will spray in many directions.
Strengths: Humans, and all elements but water.
Weaknesses: Water elemental and creatures lacking flesh (Robots, ghosts, etc.)
Bio: (In progress)
Gender: None
Race: Robtic
Age: 14
Height: 6''11'
Weight: 2000lbs/1 ton
Good, Neutral or Evil: Neutral. No real personality, and has no emotions. It won't kill without a reason, but will stop at nothing to get something it wants/needs, if it cannot get it fair in the first place. Will stick up for someone if they appear to be a useful ally or powerful friend, but not otherwise. Seems to mostly want to observe humans and not become intangled in their affairs.
Appearance, clothing, etc: Human-ish shape, covered in deep red titanium armor. His head, hands, feet, shoulders and chest are coated in a stronger black material, type unknown to the user. The top of the head goes back in a point, while the rest has a circular shape with a deep indent going down the middle. The eyes are located in the back on the indent, giving a shadowed look. Pending on the viewing mode, the eyes change color. Down from the broad shoulders, Avak'Stas has a large mining drill on which a hand would be, but it can be retracted and replaced with another hand. The drill has tiny blades on it, making it better for drilling into things/foes. The other arm is your basic arm with hand. The chest is capable of opening fully, for use as a storage bank, as well as a retractable plasma cannon. The stomach has the insignia of his creator on him, in a deep blue, looking like a circle surrounding a JL. The legs have a few smaller compartments, for holding small tools, money, and ammo. The feet look as if it is wearing large clunky army boots, each foot with retractable spikes capable of coming out of the soles, toe and back. To avoid stares and unwanted attention, Avak'Stas is usually dressed in a giant brown pancho and wears a cowboy hat.
Weapons: Avak'Stas uses it's mining drill as an effective weapon, as well has his retractable chest plasma cannon to burn his way through about anything. His hand also can deliever quite a powerful punch, as well as crush things quite efficiantly. It also carrys a large supply of assorted grenades. Avak'Stas is capable of using any weapon known to man, to the best of his programing.
Magic: None
Special Abilities: Different viewing modes, including: Normal, X-ray, thermal, sound and life sign modes. His drill is capable of drilling through about any material, minus metals. Avak'Stas can run for as long as his battery holds out, but the speed is never very high. 18 MPH at max. It's strength quite often unmatched. It is also very intellegent, but often lacks simple wisdom.
Strengths: Fire, light, dark elements. Very strong.
Weaknesses: Water and electic elements. Also somewhat slow.
Bio: Avak'Stas does not know why it was created, or by whom. Its memory log begins with it powering on in the middle of a desert. The only command it knows is to initially observe, and use its judgement for the rest. The only clue as to its past is the symbol on its stomach, which to its best guess, is that of its creator. He currently wanders, fufilling its only command, but also trying to learn more of why it was created and about its past.
Name: Devak
Gender: Male
Race: Human
Age: 36
Height: 6''4'
Weight: 168
Good, Neutral or Evil: Neutral. Won't kill, steal or torture without a purpose.
Appearance, clothing, etc: Devak's hair is jet black. His entire body is extremely tan. His face consists of, a pair of dark brown eyes with a line scar down the right eye and a small nose. A small beard wraps around his mouth and ends in a slight goatee hanging from his chin. A set of chainmail covers his chest, shoulders, and stomach, as well as his entire back. Visible under the armor, is a large red T-shirt. He has a scar down his left arm of a sword cut when he was a child. His leg are covered by a long pair of red pants, ending at his now slightly cracked boots.
Weapons: A crystal sword imbued with the powers of fire, poison, electricity, ice, light, and dark, however, the power of each element is small. It's designed to find a weakness, and concentrate on that weakness. He also cares a large Gothic shield that shoots dark elemental spikes when attacked.
Magic: Electric
Special Abilities: Devak is able to cast a large variety of electric attacks. First, he can shoots multiple bolts of electricity which zig-zag quickly to confuse the target. While this attack does little damage, it goes directly through armor. Another attack, is his basic lightning attack. He shoots a large bolt of lightning from his hands, which homes in on a target, and, if multiple targets are around, it bounces off the original and homes in on them as well. His most powerful attack, combines his power with that of nature. It summons a storm of only lightning from the clouds, of which rains a bolt every 10 seconds at a target of his choosing. Devak is also able to electrify any weapon or object he touches, including people.
Strengths: Water, ice and other electric elemental.
Weaknesses: Earth elemental.
Bio: Devak is the youngest of 6 brothers, each of which turned into a different elemental mage. Devak's parents kept a blade in their home, to remind them of all their sons, infused with parts of their own powers. After being ridiculed beyond belief, cut horribly on his arm by his brothers, and being the least favorite of his parents, he fled from home, and took the family blade with him. He wandered around until he came to the jungles of Kurast. A kind woman took him in and raised him from 9 until 16. He then joined the mercenary group called the Iron Wolves, designed to protect his village from the jungle bandits and creatures. Finally leaving at 27, he became a wandering mercenary.
Picture: www.battle.net/images/battle/diablo2/images/animations/npcs/act3/ironwolf.gif
Note: Picture only shows his clothing and general apperance. His shield and sword are as stated above.
Name: Jason
Gender: Male
Age: 22
Height: 6''2'
Weight: 160lbs.
Good, Evil, or Neutral: Neutral for the most part. Jason mostly looks to logic for what to do, but won't hold anything back when he wants to have fun. He'll drink, gamble, fight, torture for information and all that other stuff, but won't kill without a purpose, even if the purpose is somewhat small.
Appearance, clothing, etc: Jet black hair, deep green eyes, a small moustace and a stern face. Wears full camoflague, minus a black cap, T-shirt under jacket and running shoes. On his left shoulder is a tattoo of flaming skull.
Profession: Mercinary
Weapons: 2 Beretta 92G Elite pistols, M4 rifle, Doublebarrel shotgun, and assorted throwing and melee knives.
Magic: None
Special Abilities: Excellent marksmen. When not horribly rushed, his shots are dead on. He is also very proficent in the use of throwing knives and close combat with or without weapons. Jason is one of the few to be concidered the perfect solider.
Strengths: Accuracy, strength, speed and logic.
Weaknesses: No magical charecteristics whatsoever.
Bio: Jasons father was in the army. At the age of 11, he was fully able to shoot, reload, repair, disassemble and reassemble about every gun in the house. He was good with all of his studies, but spent the rest of his time at a shooting range, perfecting his aim. At 16, his mother died of an unknow disease and his father left him the previous week for war. With no family left, Jason began to live by himself and become independant. When his father had not returned by the time he was 18, Jason left his hometown and became a wandering mercenary. He is currently hired by the Black Militia.
Name: Lin Lee
Gender: Male
Race: Human
Age: 52
Height: 4''6'
Weight: 125
Good, Neutral or Evil: Evil. Will kill on his own accord and do about whatever the hell he wants.
Appearance, clothing, etc: Lin has a round bald head and tiny face features. His eyes, nose and mouth are all very small and he has no facial hair at all. Very Asian in apperence. He wears deep blue robes that cover all of his body from the neck down. Small brownish sandals protect his feet from the ground, but still give him amazing speed.
Weapons: Lin uses a sword of immence power known as "The Key". The hilt is shapped like the heads of two dragons, of which their bodies twist down for a few inches to turn into the blade. 5 feet in length, it begins wide at the base, and slowly narrows into a point with a thin line down the middle. When pulled slightly, the sword can seperate into two, using each of the dragons heads as different hilts.
Magic: Sound.
Special Abilities: Lin is unable to speak with his mouth, or make any sound whatsoever, whenever he walks, jumps or anything else for that matter, unless he uses his power. When speaking through it, he is able to pick any voice except his original and he is able to make the sound come from anywhere with in a 5 foot raidus of himself. Lin most of the time prefers to use his sword rather than magic, but when he does, there are two major abilities that he uses. The first is a blast of highly concintrated sound, moving at the speed of sound. It takes time to charge, but the longer the charge, the more damage it does. His other ability is a sound barrier. Projectiles can be blocked with this barrier, but no melee attacks, unless horribly weak. Again, this takes time to charge, but the longer the charge, the more powerful it is and stays in effect longer.
Strengths: None.
Weaknesses: None.
Bio: At the age of 5, Lin was given to a monk society to grow up to protect an anchient shrine. Although unknown to many, it contained the power of sound itself. In order to properly gaurd it, Lin had to give up speech after his training finished, and he did. For 40 years he protected the shrine, until one day all the feelings he supressed finally errupted inside him. He stole the Order's weapon of choice, and waypoint to the shrine, now his sword, "The Key". Before entering the shrine, he killed most of the Order while they slept. Upon entering and using The Key on the statue within, the power infused with him, robbing him off all ability to make sound himself. He is able to talk with his new power, using any voice but his own. He also makes no noise when he walks or any other moment for that matter.
Name: Slayer of the Light
True Name: Sara Massion
Gender: Female
Race: Human Vampire
Age: 150 (25)
Height: 6''8'
Weight: 140lbs. (250lbs. including all weapons and armor.)
Good, Neutral or Evil: Pure evil. Sara wouldn't think twice about randomly cutting a man, woman, or child to pieces and enjoying every moment of it.
Appearance, clothing, etc: Sara wears a full body silk black cloak. The cloak is imbued with the power of darkness, to not let any light into it whatsoever. When the hood is down, she has blood red hair and eyes and lips. Her entire body is horribly pale and gives off a dark glow.
Weapons: A long sword, hilt made from human bone and skin, while the blade is a sharpened dragon bone, imbued with darkness.
Magic: Darkness or shadow. Sara can basically control shadows to do as she wishes, although most of it doesn't actually attack, it can serve as a good diversion or intimidator. Sara also heals much faster than humans, but needs a steady supply of blood to maintain that ability.
Special Abilities: Sara can do basically anything with shadow, nearby her. First off she can travel through it, for short distances, (max: 300 feet), without having to reappear and wait a moment before traveling again. A trick of hers, is to create the ilision of many of herself, others or objects out of shadow (max: pending on the area's darkness). These illisions cannot psyically do damage. Sara is also able to heal at a much faster rate than humans, so long as she has a steady supply of blood. The same goes for her slight telepathic powers. These are unable to effect the very strong willed, even with a large and recent consumption of blood.
Strengths:
Weaknesses: Light/Holy elemental/people. Possibly other darkness. The only way to leave a longer lasting wound on her would be to use a silver/light imbued weapon, holy water, or a steak through the heart.
Bio: Sara was raised in England and was the daughter of a rich and powerful member of the London underground. She got everything she wanted in her childhood and was somewhat of a "daddy's girl". By the age of 14 she was working as an assassin for her father and the other members of the society. By 20, she became a leading memeber of the group and was masterfully skilled in the art of many deadly fighting styles, as well as melee weapons. On the night her 25th birthday, as the entire order sat down to eat with her, a London police force stormed the house and killed everyone but Sara, of whom got away. Running through the streets at midnight, crying and bloody, she was attacked and made into the undead creature that she now is. The next night, she awoke as what she is now and seeked revenge. After killing the half of entire police force in London, she flead, never planning on returning. Over the past 125 years, she has walked the world, occasionally staying in places 20 years, before moving out and looking for any chalenges she could find.
Likes: Death, and anything that has to do with it.
Dislikes: Life, and anything that has to do with it.
Name: Scortch
Gender: Male
Race: Human
Age: 40
Height: 6''8'
Weight: 174
Good, Neutral or Evil: Evil. Kill for the sheer joy of it, steal whenever possible, torture for fun.
Appearance, clothing, etc: Starting with his head, Scortch has jet black hair that forms a kind of wave across his head. It is usually covered by a redish spiked helm. His extremley tan face is made up of narrow eyes, a small nose, and a large beard covering his mouth. Scortch wears large red and outlined gold robes, which cover most of his body. He wears large bulky black boots.
Weapons: A sword made of fire. When not held by Scortch, it is simply a golden hilt, but upon feeling his presence, it burts forward with a blade looking like the fire from a blow tortch. He also carries a bow with fire enchanted arrows.
Magic: Fire
Special Abilities: Scortch can basically control fire within a 20 meter radius. First, he is able to shoot the basic fireball, which travels at a high speed. Next, he is able to create a wall of fire infront of him, with the flames reaching at least 15 feet into the air. Scortch is able to summon a barrage of fire from the sky. Once it is cast however, it cannot change course, and, takes about 10 seconds to reach the ground. He is also able to create creatures out of fire, but they will take on no charecteristics other than that of the flame.
Strengths: Ice elemental, and normal humans.
Weaknesses: Water and wind elemental.
Bio: Scortch is the middle of the 6 elemental brothers. When his youngest brother, Devak fled their home, Scortch became enraged when he took the family blade along with him. He spent a week seeking him out to retreve the blade and kill his brother. He spent the rest of his childhood growing up at home with the rest of his brothers, each perfecting their own magic, Devak a fogotten memory. Leaving at 21, Scortch became an outlaw when he robbed a major bank and ended up killing and burning the entire town. The rest of his brothers cut contact to him, hating that he became mad with power. He now wanders, looking to put his powers to "good" use.
Name: Smiter
Gender: Male
Age: 29
Height: 5' 11''
Weight: 158
Appearance, clothing, etc: Is usually wearing a black cloak and robes with the hood up, shadowing part of his face. He wears medium sized rough leather boots that make a bit of noise as he walks. He has blonde hair and deep blue eyes. He has one noticeable scar on his right hand shaped somewhat like a cresent moon. If inspected closely, he has a tattoo of a yin-yang on his left shoulder, right where his flesh stops. The arm beyond there is made of an ice-like substance called Iceacide, which is the coldest element on the planet.
Personality: Happy-go-lucky and usually quite easy to make friends with, but can be quick to anger when asked about his past.
Profession: Was part of the mafia at one point but left to develop his magic abilities.
Good, Evil, or Neutral: Is mixed, he is very nice around friends and trustworthy people, but he has no problem attacking innocent bystanders for fun. If someone has some information or an item that he needs, he will show no mercy to the person until it is obtained.
Weapons: Uses a scythe made of blue topaz once wielded by Psycho himself. also may use a G-36C assault rifle for most easier opponents\non magical ones.
Magic: Is an ice mage and uses ice magic
Special Abilities: Is able to shoot many ice projectiles and practically control nearby ice, (within 10 meters). The projectiles including: Regular ice, Ice beam, and a ball of energy that shoots ice spikes in all directions. He can also inject an item/weapon with ice making it extremely cold and unable to melt/burn for around an hour. He can also freeze just about anything from water(short time) to human flesh(long time). Finally Smiter is able to create armor out of ice, which can float around him blocking projectiles aswell as shielding him from nearby blows. He is also quite fast and somewhat intelligent.
Strengths: Ice and the cold, (duh). Is also quite strong against water, because it can be frozen very easily.
Weaknesses: Fire and warmth. Smiter is also deathly afarid of any undead humanoid, excluding vampires.
Bio: At age 5 his parents realized that Smiter was gifted with firearms and weapons. He was sent off to a school in which to better help him master his gifts. He was also trained in the fighting styles of Krav Maga and Ju Jistu. Smiter married at age 20 and lived happily until age 24 when Psycho attacked and destroyed his village and killed his wife, Shawna. From that day he has searched for Psycho hoping to slay him with the same weapon that slayed his wife. Recently while traveling, an assassin surprised Smiter and attacked him. It cost him his left arm, which is now replaced by an arm made of Iceacide, know, by very few, as the coldest element on the planet.
Likes: Drinking about anything with alcohol, eating sweet things and Mexican food, playing games (mostly electronic and target practice), and his favorite color is a deep blue.
Dislikes: Childish and/or egotistic people, fish (excluding one kind), holy people or items, and the undead.
Name: The Wanderer
Gender: Male
Age: 504
Height: 6' 10''
Weight: 196 Lbs.
Good, Evil, or Neutral: He is both good and evil, for his is considered to be balance of the world. During the day, he is extremely good and will put his own life at risk to save another, as well as hunting evil. But at night, he will do whatever he wants. Killing randomly, stealing whatever he can get his hands on, destroying homes, whatever he feels like. He also changes appearances, clothes and weapons as soon as the sun light starts or stops touching him.
Appearance, clothing, etc: (Good) Large white robes which cover his whole body (minus hands, feet and head), decent running shoes, friendly blue eyes and grey hair. (Evil) Blood red armor which covers his whole body (minus hands, feet and head), a large metal skull helm, heavy boots and gloves, dark red eyes visible through the helm and long black hair. (Both) There is a ying-yang burn that covers his whole chest and part of his stomach.
Profession: Keeping the balance of good and evil.
Weapons: (Good) A katana infused with dark energy and a double barrel shotgun, able to use dark and/or light energy rounds. (Evil) A broad sword infused with light energy and an M-60, capable of using dark and/or light energy rounds.
Magic: (Good) Properties of light such as, blinding someone, compressing light into harmful energy or traveling small distances via light. (Evil) Properties of darkness such as, trapping someone with in a ball or darkness, stealing life-force, traveling via shadow and casting curses, such as, fear, slow, and confusion.
Special Abilities: (Good) Very fast and wise. (Evil) Very strong, intelligent and tricky. (Both) The Wanderer never has to sleep for when the sun comes up/goes down; his other side is "asleep" during that time. Rest of course is still needed to heal from wounds and what not, but sleep is only an option.
Strengths: (Good) Light elemental. (Evil) Dark elemental.
Weaknesses: (Good) Dark elemental. (Evil) Light elemental.
Bio: The Wanderer was created in China in the year 1500 and originally named "The Balance". The Chinese sought to bring balance to the world by creating him and turning him loose to do just that. In ways, they succeeded. During that time the land and people were prospering and things were going just too well. By the time the sun went down on the first day the entire village in which he was created was left in ruin and all its occupants killed. His good side was utterly powerless to stop him for each time he tried to get away from a town, he would just run closer to another and all citizens would be slain. This continued for about a month until "balance" was brought back to China. He has traveled the world since, either improving the culture and saving people from famine, or stealing and killing the more wealthy areas of the world to return balance. He has made few friends that have ended up living and now he just wanders the world continuing his infinite quest, hence the name.
Name: Xazax
Gender: Male
Race: Demonic Mantis
Age: 369
Height: 7'
Weight: 271 lbs.
Good, Neutral or Evil: Pure evil. Will kill, steal, torture for pleasure. Will take friends, but only to gain more power, and as soon as they are no longer useful, they will be slaughtered.
Appearance, clothing, etc: Xazax resembles most a praying mantis, but a mantis as only Hell could create. A mad mix of emerald and crimson colored a body upon which pulsated great golden veins. The head of the demon looked as if someone had peeled off the outer shell of the insect, seeking the equivalent of a skull beneath. Oversized, yellow pupiless orbs stare at their target close to mandibles wider then a mans head, with smaller yet equally savage ones nearer the actual mouth, which constantly open and close as if breathing. A stench of decaying vegetation follows Xazax where ever he travels. His middle appendages are skeletal arms with three-fingered claws, while his main appendages are two jagged scythes which end in needlelike points.
Weapons: Himself mostly. Is capible of using mortal weapons, but takes great satisfaction in using himself to slaughter his foes, which also often tends to be much more effective. His main "scythe" appendages are capiable of easily cutting through metal up to 5 inches thick and of cutting a human clean in half.
Magic: Can summon small insects to attack others or just to simply distract them. Can also take the soul of those he kills, relying on them with complete loyalty for knowledge, skill and power later.
Special Abilities: Can fly with insect wings that protrude from his back, which can fold up and into his back when not in use. Able to spit a hot, sticky substance onto the faces of foes, easily and effectivley blinding them. His exo-skeleton is quite tough and completely resistant to fire and unarmed attacks. If cut, his blood is basically a high focus of acid. and will spray in many directions.
Strengths: Humans, and all elements but water.
Weaknesses: Water elemental and creatures lacking flesh (Robots, ghosts, etc.)
Bio: (In progress)